Castellum / Game Design Public wiki
GAME DESIGN

Factions

Faction families, regional variants and individual houses.

Source snapshotSnapshot 18 Sep 2026Edit this page ↗

Three distinct levels

  1. Major gameplay faction families: Latins, Byzantines, Seljuks, Almohads and Mongols (DLC_Factions).
  2. Regional variants within the Latin world: Normannic/Western, German/Central, Occitan/Southern, Nordic and Eastern (Developer Overview, slides 16–29).
  3. Specific houses, cities and orders with selection names, banner materials, regions, languages and playable flags (Factions, BannerMI, Provinces). The many rows in Factions do not represent equally many completely different gameplay factions.

Design profiles in the Developer Overview

Region / family Documented design profile Language in the deck
Western Europe Heavy cavalry, crossbows/longbows, Latin canon law, crusade politics, tournaments Norman French
Central Europe Defence and economy, legal pluralism and court assemblies Middle High German
Northern Europe Infantry, Popularity and raids, Volketing Norse
Southern Europe Defence and religion, Inquisition Occitan
Byzantines Versatile weapon combinations, bureaucracy and support from Constantinople Middle Greek
Seljuks Cavalry and field control, Iqta with autonomous allied rulers Written as “Old Trukic” in the deck
Almohads Religion, infantry, defence and skirmishing, religious centralism Amazigh
Mongols Raids, taking over buildings, camps instead of conventional castle building, fear and Tengrism Middle Mongolian

These are design descriptions from slides 26–33, not newly validated historical assessments. The Mongol profile explicitly uses warriors and camps rather than ordinary villagers.

Banner colours

Factions!E1 documents eight banner colour identifiers: silver 1–4 and gold 5–8, each paired with red, blue, green or black. Do not assume these identifiers equal runtime player indices or Custom Stencil values.

The language assigned to the Almohads differs between sources: DLC_Factions says Arabic, while the Developer Overview says Amazigh. Keep this visible until the design is resolved.

Source reference

CA_DevSheet, VoiceLines, Pitch, Developer Overview and Trello export

Based on the supplied source snapshot. Changes in the current Unreal project have not been automatically verified.

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