Tag hierarchy
GameplayTags describes Units, Buildings, Resources, Buttons and Landscape. It covers military units, civilians, animals, agents, siege equipment, actions, formations and behaviours. Source examples include Unit.military, Unit.Siege.Ram and Unit.AnimalWild.Wolf.
Type and function
A specific Actor type is separate from additional functional tags assigned alongside it. GameplayTags!B187:H198 includes Watersource, AddonWall/Gate/Tower, Earthworks, Stone, Wood, OnGras, OnRock, OnStone and NeedsWater. These relate to placement, damage, flammability and water.
Capitalisation and spelling vary in the sheet. Do not invent canonical paths or silently normalise identifiers. Check the actual Unreal tag configuration before implementation.
The building submenu example in FF-OI-04 uses Building.Category.Communal.Granary; older table paths should not override that example without verification.