Castellum / Game Design Public wiki
GAME DESIGN

Gameplay Tags

Actor types, functional tags and technical references.

Source snapshotSnapshot 18 Sep 2026Edit this page ↗

Tag hierarchy

GameplayTags describes Units, Buildings, Resources, Buttons and Landscape. It covers military units, civilians, animals, agents, siege equipment, actions, formations and behaviours. Source examples include Unit.military, Unit.Siege.Ram and Unit.AnimalWild.Wolf.

Type and function

A specific Actor type is separate from additional functional tags assigned alongside it. GameplayTags!B187:H198 includes Watersource, AddonWall/Gate/Tower, Earthworks, Stone, Wood, OnGras, OnRock, OnStone and NeedsWater. These relate to placement, damage, flammability and water.

Capitalisation and spelling vary in the sheet. Do not invent canonical paths or silently normalise identifiers. Check the actual Unreal tag configuration before implementation.

The building submenu example in FF-OI-04 uses Building.Category.Communal.Granary; older table paths should not override that example without verification.

Source reference

CA_DevSheet, VoiceLines, Pitch, Developer Overview and Trello export

Based on the supplied source snapshot. Changes in the current Unreal project have not been automatically verified.

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