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FF-OI-10: “Art Asset Pipeline” Rev01 Confidential Operation Instruction Feldfeste Operation Instruction FF-OI-10: “Art Asset Pipeline” Document History Revision Content Editor Time 01 Initial Document Creation Hannes 15.06.2026
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FF-OI-10: “Art Asset Pipeline” Rev01 Confidential Operation Instruction Table of Contents 1. Planning the asset Game Design /Writing will provide and discuss a story and mechanical idea (multi-level hook) that shows feasibility and convinces the steering board. Then the Admin/project manager creates a cart with it on Trello. Details of Implementation Ideas and Principles are nailed down. Then, a Concept Art claim is handed out. Keep in mind: rather 1 good asset than 10 mediocre ones, same as for mechanics. 2. Concept Art Concept Art has to be convincing and cover certain listed requirements, such as: • historicity, • overall consistency with design language /visuals • keep in mind performance restrictions for any reasons • keep in mind unique aspects and what else is already in the portfolio for the game Then, once approved, its handed over to 3D Art. 3. 3D-Art 3D-Art takes it and models the asset. • Base model, • high poly, • sculpt, • retopology, (optimization!) • baking, • UVs, • textures, • implementation in Engine
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FF-OI-10: “Art Asset Pipeline” Rev01 Confidential Operation Instruction • Animation 4. Implementation Imps /Coders bring the asset alive, be it as decorative clutter or as rigged prop or character. 5. Quality Assurance Based on tester’s feedback, it might be overhauled.


