Castellum / Operation Instructions Public wiki
OPERATION INSTRUCTIONS

Art Asset Pipeline

The pipeline runs from idea and feasibility through agreed concept art to modelling, optimisation, baking and texturing.

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FF-OI-10: “Art Asset Pipeline” Rev01

Confidential Operation Instruction
Feldfeste Operation Instruction

FF-OI-10: “Art Asset Pipeline”


Document History

Revision Content Editor Time
01 Initial Document Creation Hannes 15.06.2026

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FF-OI-10: “Art Asset Pipeline” Rev01

Confidential Operation Instruction

Table of Contents





1. Planning the asset
Game Design /Writing will provide and discuss a story and mechanical idea (multi-level hook)
that shows feasibility and convinces the steering board.

Then the Admin/project manager creates a cart with it on Trello.
Details of Implementation Ideas and Principles are nailed down.
Then, a Concept Art claim is handed out.

Keep in mind: rather 1 good asset than 10 mediocre ones, same
as for mechanics.
2. Concept Art
Concept Art has to be convincing and cover certain listed requirements, such as:
• historicity,
• overall consistency with design language /visuals
• keep in mind performance restrictions for any reasons
• keep in mind unique aspects and what else is already in the portfolio for the game
Then, once approved, its handed over to 3D Art.

3. 3D-Art
3D-Art takes it and models the asset.
• Base model,
• high poly,
• sculpt,
• retopology, (optimization!)
• baking,
• UVs,
• textures,
• implementation in Engine

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FF-OI-10: “Art Asset Pipeline” Rev01

Confidential Operation Instruction
• Animation

4. Implementation
Imps /Coders  bring the asset alive, be it as decorative clutter or as rigged prop or character.

5. Quality Assurance
Based on tester’s feedback, it might be overhauled.
Source reference

FF_OI_10_ArtAssetPipeline.pdf · Rev 01

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