Castellum / Game Design Public wiki
GAME DESIGN

Society & Economy

Popularity, Renown, resources and buildings.

Source snapshotSnapshot 18 Sep 2026Edit this page ↗

Population and Popularity

New settlers arrive regularly. They demand housing, food and work. Via food variety, food ration size, religion and beer distribution as well as festivities, popularity can be increased.

Renown and Influence

(section will be added)

Buildings and Production

(section will be added)

Source reference

CA_DevSheet, VoiceLines, Pitch, Developer Overview and Trello export

Based on the supplied source snapshot. Changes in the current Unreal project have not been automatically verified.

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