Castellum / Game Design Public wiki
GAME DESIGN

Healthbar & selection

Open emission check and related selection tasks.

Source snapshotSnapshot 18 Sep 2026Edit this page ↗

Task snapshot

Trello card List in the export Context
1035 · Check emission on health bar WIP Hannes Current investigation; empty description
421 · Selection Ring Component Done 2026 “Copy actor component approach of the Health Bar widget”
1033 · Outline for covered units Done 2026 Custom Depth/Stencil and Post Process
1034 · player colours on outline MP required Stencil as player identifier
1028 · pen drawn selection ring WIP José Desaturate the player colour
41 · unit outlines on hold /Backlog Older Fresnel/material suggestion; distinct from the newer stencil approach

What is established

The task export indirectly documents a healthbar widget with an Actor Component approach. World/Screen Space, the actual material and lighting settings are still unknown.

Healthbar emission has not been tested against the current project. This wiki does not establish that it is disabled. The material and component settings must be inspected in Unreal to resolve the task.

The HealthComponent documentation concerns health values and events; it does not by itself describe the visual widget material.

Source reference

CA_DevSheet, VoiceLines, Pitch, Developer Overview and Trello export

Based on the supplied source snapshot. Changes in the current Unreal project have not been automatically verified.

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